Four stories, five players, and the unrelenting sensation that you can never go home again, Goliath Thunder: Sacrifice continues the long suffering tales of its predecessor The Sagas of the Iron Hearts: Fragments, elucidating the unimaginable victories and bitter defeats of the ironclad vanguards of the distant future. On battlefields of yet unrealized worlds, the very soil trembles, resounding painfully in the ears of a commander of cavalry, his vehicles poised on the hill, while with trepidation, whirling his eyes about, he grimly awaits the sight of those cyclopean limbs soon to be cresting the apex of that horizon hill. And while he awaits and grits his cross within his teeth, coming from the far horizon, with leaps and bounds to exceed the finest skimmer to ever grace human hands, a steel tower of finely-wrought legs and magnificent limbs bears the virtual armament of a heavy cruiser on her shoulders, eager for the spoil of the day. And within her armored auspices the pilot reminisces his stolen home, that glory is fleeting, and that this scene has played out before. And so it will again—a play of sacrifice—in the swirling contest and brutal melee of human pilots, riding the sixty-foot beasts of iron, striving to just survive to one more dawn.
After many sacrifices of my own, Goliath Thunder: Sacrifice, has finally been released. Science fiction, mecha, cyberpunk, military science fiction, even horror–I don’t want to say that there’s something for everyone, as is the cliche, but there is much contained within. It’s for sale on Amazon in both print and Kindle editions for $15.00 and $2.99 respectively. I’d love to quote the international figures but this missive would begin to resemble a spreadsheet. Buy it now. I don’t think you’ll be disappointed.